Concept book · Interactive experiences for live events

Make the room play back.

Buildable art-tech experiences for live events, grouped by what the guest does. Each one is built once and re-skinned for every client.

01 · The approach

Build engines, not one-off installations.

Every experience is four layers. Only the content changes per brand, so the same code runs a wedding on Saturday and a telecom launch on Tuesday. Click any block to see which ideas use it.

02 · The ideas

The catalog

Click a card for how it works, what it takes to build, and — where you see ▶ Live demo — a playable mini-version.

03 · Chaining

One guest action, several payoffs.

The ideas share one platform, so they connect. A guest does one thing and gets a chain of rewards.

04 · Compare

Side by side

Click a column to sort, click a row to open the idea. Build times are rough estimates for one experienced developer building a first working version.

05 · Event reality

What makes or breaks these on the night

Use it as a pre-event checklist — ticks are remembered in this browser.

06 · The platform

One foundation, every experience plugs in

Hover a block for what it does. Everything runs offline on one laptop (plus a GPU box for the AI pieces).

Hover or tap a block.

07 · Roadmap

What to build, in order

08 · Next meeting

Questions for the agency